5 of a Kind
All 5 dice have the same number.
50 points
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Subtotal: 0 |
3x
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4x
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5x
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FH
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C
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The objective of the game is to get the highest possible score. Scorecard details below, as well as in the Legend button, will help players learn how to choose the best combo.
You can play with one to six players. By default, the players are named P1, P2... but you can change those names to 2-character initials to more easily identify players. Change the initials on the "Menu" screen BEFORE pressing the button for the appropriate number of players.
Each turn, a player may roll up to 3 times. Use the black button at the bottom of the screen to roll. After each roll, the player selects the dice on the bottom of the screen that they want to keep (click on them and they turn gray), then rolls the remaining dice (the ones that were not selected) again.
After 3 rolls, or when the player has a hand they like, they must select a combo (click the dice icon) from the scoreboard that corresponds with what was rolled. Once selected, their score is adjusted immediately and the combo becomes disabled (it can’t be selected again). Once combo is selected you can't change your mind and choose something else.
Sometimes a player rolls the dice 3 times and gets no combo. If this happens, the player must choose a combo for zero points or they may choose "C" (Chance), if it hasn’t been selected yet.
The scorecard changes to represent the current player's score. After each role, the potential scores are shown (in yellow) to the right of the combos (dice icons). This shows how many points would be awarded if that combo were selected.
As a combo is selected, the awarded score is indicated (in white) to the right of the associated dice icon and the icon turns gray to show that the combo is no longer available.
There's a subtotal for the left column (at the bottom of the column). If a player gets a "Subtotal" of 63 or higher, they get 35 bonus points.
A player can get bonus points two ways:
The "Subtotal" and "Bonus" are added together to give the "Total Score."
Sum the dice in your hand that match the face value of the combo.
Example hand:
12 points because there are 3 dice worth 4 point (3x4=12)
0 points because there are no dice in the hand worth 2 points
All of the combos in the right column require the hand to follow a particular pattern.
The following combos are scored by adding up the face value of all dice.
3 of a Kind
3 dice have the same number.
13 points (this example)
4 of a Kind
4 dice have the same number.
22 points (this example)
Chance
Dice can have any combination of numbers.
18 points (this example)
The following combos have the same score, no matter the numbers on the dice.
5 of a Kind
All 5 dice have the same number.
50 points
Full House
3 dice have one number, 2 dice have a different number.
25 points
Small Straight
4 dice have consecutive numbers.
30 points
Large Straight
All 5 dice have consecutive numbers.
40 points